Angelo Callerame<br />3D Environment Artist
  • Portfolio
  • Resume
  • Environments
    • Sci-fi Engine Room
    • ArchViz Kitchen
    • Finn's Room
    • Abandoned Building
  • Props
    • Batman Crib
    • MK 19 Grenade Launcher
  • VRChat Content
    • Azan
    • The Sweet Lady
  • 3D Prints
    • God of War-Leviathan Axe
    • God of War-Bifrost
    • Azhret
    • Argentea Malassene
    • Viking Artist Bunny
    • Amara
    • PAF-1
    • Absolem
    • Jaslyne Rhodes
    • Jack o' Lantern
  • Contact

ArchViz Kitchen Workflow and Breakdown

Pre-Build Iterations


Models for Kitchen were created in 3DS Max and arranged in the approximate placement of where they would reside when imported to the Unreal Engine.

Credit to D3 Creative Studio for the Cabinet and floor plan layout this scene is based off of. 


Assets


The models shown to the left are all the assets used in the scene.  

Texturing


The scene was textured using a PBR pipeline using a combination of the Quixel and Substance Suites. Assets were created with tileable textures with decals in mind for material reusability. 
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  • Portfolio
  • Resume
  • Environments
    • Sci-fi Engine Room
    • ArchViz Kitchen
    • Finn's Room
    • Abandoned Building
  • Props
    • Batman Crib
    • MK 19 Grenade Launcher
  • VRChat Content
    • Azan
    • The Sweet Lady
  • 3D Prints
    • God of War-Leviathan Axe
    • God of War-Bifrost
    • Azhret
    • Argentea Malassene
    • Viking Artist Bunny
    • Amara
    • PAF-1
    • Absolem
    • Jaslyne Rhodes
    • Jack o' Lantern
  • Contact