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Pre-Build IterationsModels for Kitchen were created in 3DS Max and arranged in the approximate placement of where they would reside when imported to the Unreal Engine.
Credit to D3 Creative Studio for the Cabinet and floor plan layout this scene is based off of. |
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AssetsThe models shown to the left are all the assets used in the scene.
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TexturingThe scene was textured using a PBR pipeline using a combination of the Quixel and Substance Suites. Assets were created with tileable textures with decals in mind for material reusability.
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