This avatar was modeled from scratch, pulling in elements from the games Mass Effect, God of War, and the TV show Gargoyles. Modeled in Zbrush and 3DS Max. Rigged, weight painted, and animated in Blender. Textured using Substance Painter and Photoshop.
Azan is in a constant state of evolution, built and published for both PCVR and Quest standalone. Different materials, clothing, and functionalities are being made and implemented.
The current build includes the following:
The leftmost render is the default material. The middle render the party material, featuring an animated pattern on the tattoo, and galaxy skybox effect in the wings. The right render is the stone gargoyle material.
All materials use the Poiyomi shader as its a very robust and popular shader for creators in VRChat.