Sci-fi Engine Room |
This industrial Sci-fi Engine room created in 3DS Max, exported into and rendered in Unreal Engine 4. Textured using a combination of tileable PBR textures and unique textures from both the Quixel Suite 2 and Substance Painter.
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ArchViz Kitchen |
This Architectural Visualization of a modern kitchen was created in 3DS Max, exported into and rendered in Unreal Engine 4. Textured using a combination of tileable PBR textures and decals using a combination of the Quixel and Substance Suites.
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Finn's Room |
The nursery of a baby boy who's parents are fans of batman. Created in 3DS Max, exported into and rendered in Unreal Engine 4. Textured in Substance Painter.
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Abandoned Building |
This Abandoned Building was created in 3DS Max, then exported to and rendered in the Unreal Engine 4. Textured using a mix of tileable textures and decals for the building assets while props were textured using a combination of Substance Painter and Photoshop.
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