Angelo Callerame<br />3D Environment Artist
  • Portfolio
  • Resume
  • Environments
    • Sci-fi Engine Room
    • ArchViz Kitchen
    • Finn's Room
    • Abandoned Building
  • Props
    • Batman Crib
    • MK 19 Grenade Launcher
  • VRChat Content
    • Azan
    • The Sweet Lady
  • 3D Prints
    • God of War-Leviathan Axe
    • God of War-Bifrost
    • Azhret
    • Argentea Malassene
    • Viking Artist Bunny
    • Amara
    • PAF-1
    • Absolem
    • Jaslyne Rhodes
    • Jack o' Lantern
  • Contact

Sci-fi Engine Room Workflow and Breakdown

Picture

Engine Concept


Concept Art By Kirstyn Warren
​https://www.artstation.com/warrenyir

Pre-Build Iterations


  • Models for the Sci-fi Engine Room were created in 3DS Max and arranged in the approximate placement of where they would reside when imported to the Unreal Engine.
  • In order to cut down on level building time, Tom Shannon's "TS Tools" plugin was used to export assets with their position and rotations into Unreal Engine 4.

Assets


  • The models shown to the left are all the assets used in the Environment. 
  • Assets were created in using a specific scale in order to snap to one another and fit together.

Texturing


  • Texturing was achieved using a combination of tileable textures, utilizing Material IDs, and decals.
  • Substance Painter, Photoshop, and the Quixel Suite were all used in combination in order to create the textures.
  • Photoshop brush set from Zane Bien were used to help create the interfaces on the computer consoles.

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  • Portfolio
  • Resume
  • Environments
    • Sci-fi Engine Room
    • ArchViz Kitchen
    • Finn's Room
    • Abandoned Building
  • Props
    • Batman Crib
    • MK 19 Grenade Launcher
  • VRChat Content
    • Azan
    • The Sweet Lady
  • 3D Prints
    • God of War-Leviathan Axe
    • God of War-Bifrost
    • Azhret
    • Argentea Malassene
    • Viking Artist Bunny
    • Amara
    • PAF-1
    • Absolem
    • Jaslyne Rhodes
    • Jack o' Lantern
  • Contact